On line games on the consoles could become a $10.5 billion company by 2011 from $981 million in 2007, relating to promote researcher IDC. In 2007, on line unit revenue are at 2.5% of whole world wide computer game industry revenue, including console and portable electronics and pc software revenue. By 2011, revenue from linked consoles will symbolize 18.6% of total market revenue.
Though subscription revenue for premium on line solutions and games can grow from $476 million in 2007 to around $2.4 billion in 2011, SEDIAQQ share of on the web console revenue will fall from 48.5% in 2007 (already down from the most of 86.5% in 2006) to 23.2% by 2011.
Online material (DLC) consisting of activities and game-related things, which at $35 million in 2006 displayed a 13.5% market reveal of on the web system revenue, will become linked consoles' major revenue supply in 2007, growing from $493 million in 2007 to $7.2 billion in 2011. In 2011, game-centric DLC is likely to make up 68.6% of online revenue.
Advertising revenue from financed solutions, in-game ads, and product place in attached units may reach $12 million in 2007, submitting the first substantial on the web unit ad spend. Advertising revenue may develop to $858 million in 2011, by having an 8.2% industry share of on line revenue.